Enshrouded Multiplayer: Host, Join, Roles & Player Limits
Learn how Enshrouded multiplayer works from the research: host or join a world, set roles and passwords, and use up to 16 players on PC here.
Enshrouded multiplayer lets one player host a locally saved world that friends can join, or let players connect through a dedicated server. The research describes three menu paths: Private, Host and Join. A hosted session ends when the host stops playing, while a dedicated server can remain available independently.
Hosting a world
The IGN research says you select Host from the Play menu, choose a new or existing world, and configure who may join. The host can adjust the player limit all the way up to 16 players. A stable connection and a capable PC are recommended for larger groups. Before starting, open the Configure menu and review roles and permissions.
The research names Helper, Friend and Admin roles, with different access to chests, factories, terrain and bases. You can also set different passwords for each role, which gives the host control over who can do what. Verify patch-sensitive values in the current game build before relying on them.
Joining a session
Choose Join to browse servers you are able to enter, search for a server, or filter for friends-only sessions. The exact visible server list depends on the host’s settings and platform. If a friend’s world does not appear, confirm the platform, password and session visibility before assuming the world is broken. The research describes Host as a public game saved locally, not a permanent world that remains online after the host quits.
For a group that plays on different schedules, the dedicated-server route is the relevant alternative. Verify patch-sensitive values in the current game build before relying on them. Use the current in-game interface and official sources for exact values.
World progression and personal progression
Community research separates world-based progress from individual progress. Major Embervale quests and server state are described as world or server-wide, while character level and personal items remain tied to the player. Quest access and missed quests can behave differently depending on when someone joins. That makes coordination important.
A player can advance shared content while others are offline, and the group may need to agree on boundaries. Exact quest-state behaviour should be checked in the current build because the research includes posts from different development periods. Verify patch-sensitive values in the current game build before relying on them.
Choosing host versus dedicated server
A normal host session is simpler and works well when the same person is online with the group. A dedicated server is more suitable for persistent access, but it adds setup and maintenance. The research says dedicated servers can be self-hosted with SteamCMD or purchased from a provider. Self-hosting is free but depends on the host machine and network.
Paid hosting moves the workload off-site but adds a recurring cost. The research also notes that world progress can continue without the original host on a dedicated server, which is the main practical difference. Verify patch-sensitive values in the current game build before relying on them.
Limits and details to verify
The current research supports up to 16 players on PC and lists up to eight on PS5 with PS Plus. PC-to-PS5 crossplay is not available at the 1.0 launch. Other details, such as exact server regions, save migration and future crossplay behaviour, remain 待确认.